Plexus Projects
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Plexus Projects
   Ben Moren     drawing.garden     VIEW INTERACTIVE WEBSITE > >   Interactive web-based artwork. Viewers create a garden using emoji characters as they move their mouse around a ‘plot’ of dirt. As they unveil plants, flowers, and the occasiona
   Ben Moren     drawing.garden     VIEW INTERACTIVE WEBSITE > >   Interactive web-based artwork. Viewers create a garden using emoji characters as they move their mouse around a ‘plot’ of dirt. As they unveil plants, flowers, and the occasiona

Ben Moren
drawing.garden
VIEW INTERACTIVE WEBSITE > >
Interactive web-based artwork. Viewers create a garden using emoji characters as they move their mouse around a ‘plot’ of dirt. As they unveil plants, flowers, and the occasional creature they are greeted by uplifting generative synthesized tones.

   Jason J Ferguson     Being Nothing More…   CNC milled boulder made by 3D scanning and scaling a rock to the exact volume of the artist’s body, found to be 5,616.188 cubic inches, at age 38. The piece is an attempt to simplify and define existence

Jason J Ferguson
Being Nothing More…

CNC milled boulder made by 3D scanning and scaling a rock to the exact volume of the artist’s body, found to be 5,616.188 cubic inches, at age 38. The piece is an attempt to simplify and define existence as a specific and limited amount of calculable space.

   Nimrod Astarhan     Khazar Archeological Confabulations 010D   A cyanotype print of a confabulated archeological line drawing is rendered through a home-brewed AI trained on 3D objects excavated from the Khazar capital of Atil, reconnecting to the

Nimrod Astarhan
Khazar Archeological Confabulations 010D

A cyanotype print of a confabulated archeological line drawing is rendered through a home-brewed AI trained on 3D objects excavated from the Khazar capital of Atil, reconnecting to the artist's lineage through their belief in the eternal blue sky.

   Jenn Kitagawa     On the Cloud   An analog observation of digital spaces and their overlap with nature, using familiar materials to emphasize tangibility in a disembodied environment. In tech, nature is often used to help explain the abstract

Jenn Kitagawa
On the Cloud
An analog observation of digital spaces and their overlap with nature, using familiar materials to emphasize tangibility in a disembodied environment. In tech, nature is often used to help explain the abstract places we inhabit online.

   Michael Borowski     The Wooden Beaver Archive Document 0638 (Marsh)   salt print of an AI-generated landscape depicting the marshes that surround the fictional mineral spring The Wooden Beaver"

Michael Borowski
The Wooden Beaver Archive Document 0638 (Marsh)

salt print of an AI-generated landscape depicting the marshes that surround the fictional mineral spring The Wooden Beaver"

   Angela Ferraiolo     Shell, Gray-Scott No. 4_0690   digital image created with computational media

Angela Ferraiolo
Shell, Gray-Scott No. 4_0690

digital image created with computational media

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   Ben Moren     drawing.garden     VIEW INTERACTIVE WEBSITE > >   Interactive web-based artwork. Viewers create a garden using emoji characters as they move their mouse around a ‘plot’ of dirt. As they unveil plants, flowers, and the occasiona
   Jason J Ferguson     Being Nothing More…   CNC milled boulder made by 3D scanning and scaling a rock to the exact volume of the artist’s body, found to be 5,616.188 cubic inches, at age 38. The piece is an attempt to simplify and define existence
   Lisa Jamhoury     L'Entrée No. 1    Video featuring sculpture created with photogrammetry, motion capture, and a gaming engine exploring the desire to capture, understand, and keep unchanged the vital human body. Featuring movement by Hybrid
   Luca Lee     Growth   3D animation that reflects on the passing of time from the perspective of a supertree. The work plunges us into a speculative future where all organic matter, including human beings, is extinct. The tree holds the samples of
   Nimrod Astarhan     Khazar Archeological Confabulations 010D   A cyanotype print of a confabulated archeological line drawing is rendered through a home-brewed AI trained on 3D objects excavated from the Khazar capital of Atil, reconnecting to the
   Mathias Kessler     After The Sea of Ice    3D animation of the melting of Kasper David Friedrich's Iconic piece The Sea of Ice melting from 1824-2024 with climate data.
   Samar Younes     Biomorphic Confluence: Speculative Interspecies Networks   Video synthesized through AI processes, employing image generation and motion synthesis to meld botanical datasets with imagined biotechnological entities, exploring limin
   Jenn Kitagawa     On the Cloud   An analog observation of digital spaces and their overlap with nature, using familiar materials to emphasize tangibility in a disembodied environment. In tech, nature is often used to help explain the abstract
   Aaron Alden     Sweven: An Intentional Misrepresentation of Collected Data   Excerpt of a generative audio-reactive TouchDesigner patch (w/music from Aaron’s album ‘Blackfeather’) drifting through Gaussian splat photogrammetry scans depicting drea
   Lauren Klotzman     movement iv (allegro vivace)   One “movement” of a 4-part video “concerto” created with an analog modular video synthesizer in order to explore expanded notions of the term “painting” and the nature of durational visual composi
   Jullian Young     Resaerate   Experimental 3D animation comprised of 3D scans of various Colorado Front Range landscapes, 3D data visualization of air quality, and sonified data of windspeed collected from December 30th, 2021 during the Marsh
   Jon Chambers     Approximations Of a Body Part   A machine learning experiment that takes custom model outputs trained on 3D body scans and uses them in other model inputs. After a few cycles, the resulting videos depict terrifying, seductive and
   Jacklyn Brickman     Speculative Speciation: Honeycreeper   Animation created using AI to generate new Honeycreeper species descended from the extinct ones, highlighting what has been lost in the past, what continues to be lost in the present and
   Michael Borowski     The Wooden Beaver Archive Document 0638 (Marsh)   salt print of an AI-generated landscape depicting the marshes that surround the fictional mineral spring The Wooden Beaver"
   Jordan Shaw     Reality Edits   A short film using video footage from Cape Breton Island, augmented with AI techniques, exploring digital disconnection, the evolution of 3D aesthetics, and how emerging technologies reshape perceptions of both phys
   Ty Bohm     Every Waking Hour is Electric   Video exploring a landscape, comprised entirely of GIFs, that shifts from dawn until to dusk in a compressed timeframe. It imagines a kind of post-natural world in which GIFs, as media which circula
   Angela Ferraiolo     Shell, Gray-Scott No. 4_0690   digital image created with computational media
   Xinyi Zhang     Neural Grass Reveries   Looping video with sound containing plant-life glyphs channeled using generative AI. The piece explores the use of technology as a spiritual tool for connecting with the consciousness of non-human entities.
   Gregory Gangemi     Penobscot Mt Dinos   Digital video created using Zbrush, Mari, Maya, Houdini, Arnold and Nuke exploring realism and magic.
   Patrick Stefaniak     ____l_a_n_d_s_c_a_p_i_n_g____   This video uses the default assets in the Unity game engine for creating landscapes, mainly trees, skyboxes, water, and ground textures, as the basis for exploring what the game engine has to s
Plexus Projects
198 Greenpoint Avenue #1,
Brooklyn, NY, 11222,
United States
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