secrete
Sebastian Thewes
critter 9, 7.2024
A digital generative sculpture using AI to explore "unpossible" entities—alien-like creatures that may serve as future interfaces for extraterrestrial interaction. Image created with Stablediffusion 1.5 in ComfyUI.

Sarah Buckius
If (x = Robot), Then (y = Move fast and break things); In the (z = Self-Cleaning House); of (n = Coherent Nonsense); While (m = Being Mechanical Turk); [[[the video]]]
Digital video that weaves together historical and present day techno-science-fact-fiction-gender-based references to investigate female-coded personae of robots, code-based work of mechanical turks, invention of the “self-cleaning house” and Silicon Valley’s motto to “move fast and break things”.

Yorgos Papafigos
Listening
CGI (35mm) composition created with Unreal Engine, integrating AI tools for audio and dialogues. It juxtaposes consumer electronics with natural and industrial materials in a sterile, translucent container, exploring themes of authenticity, voice cloning, and privacy in the digital era.

Timothy Earl Neill
Pure Lush
animation and audio generated from audio recordings and 3D scanned artefacts collected during diverse research expeditions, including UNESCO World Heritage Sites, the Chernobyl Exclusion Zone, the vacant lots of Pruitt-Igoe, and the rainforests of the Yucatan in Mexico.

Sydney Mills
GLOVE FLAVORED
Video inspired by research images created by the artist using Midjourney and featuring homemade slime, exploring conflicting emotions of the sublime and the grotesque in relation to moments of medical intervention.
Fiona Bell & Lauren Urenda w/hand and machine lab
Trunk
bioinspired, biobased, and biodegradable birdhouse 3D printed from local eggshell waste and chili powder, designed to protect native bird eggs by deterring squirrels via capsaicin

Anne Yoncha
Suon Laulu (Song of the Swamp)
Visual score and choral performance of 160 years of post-extraction peatland soil data created with hyperspectral camera data. Choral composition by Hannah Selin and performance by Tuira Chamber Choir under the direction of Satu Korpi. Video programmed by Brian Givens using Processing.

Mingyong Cheng, Sophia Sun, Han Zhang, Yuemeng Gu, erika
Learning to Move, Learning to Play, Learning to Animate
Description: A multimedia collaborative performance exploring more-than-human intelligence.

Luke Rizzotto
BRTV
Installation consisting of a TV in front of Black Rock Point, NV at sunrise playing a looping video of a related 3D CG environment. Created in 2023 as part of a Friends of Black Rock-High Rock and Bureau of Land Management Residency.

Eric Souther
Synthesized Desire: Lets Connect
Synthetic humans learn to use their electric architecture to explore each others circuitry and find connection. Created with Runway ML Gen-3, Sunoi AI, Claude AI, and Adobe Premiere Pro.

Jessica Reisch
Fruiting Bodies
demo of interactive installation created using TouchDesigner for generative visual sequences with a Kinect device for interactivity, exploring the vast and largely invisible networked relationships in the natural world through fungi
John Walker
suffocating_FISH staringBLANKly4deathwiilllling and ecclesiastical_accurate_fish/whale-astold_byMii
inkjet prints on paper of 3D modeled assemblages composed of fish assets sourced from various shovelware fishing simulator games for the Nintendo Wii.

Joel Ong
untitled Interspecies Umwelten
screen-based visualizations that use motion capture and generative text (LLMs) to propose an interscaler, speculative conversation with an algae - the E.gracilis in real time

Katalin Tesch
A Reverse Gaze
video created with a camera-hacked version of Art of Illusion and Adobe AE, exploring the way we develop the idea of beauty through certain visual rules, e.g. perspective, and how those rules could shape our collective standards.

Alexander Miller
plant blobs
Digital animation created by collecting, curating and nurturing algorithmic specimens that inhabit a space both cellular and planetary. A symphony of particle forces orchestrates the form and interaction of the simulation, tuned to cosmological constants by the artist.

Sandra Portal-Andreu
Pink Flight
Video that plays with the parallels between humans and flamingos, taking viewers through a whimsical journey as dancers weave through spaces and architecture with movement and sound.
Elaine Whittaker
Feast
digitally altered microscopy image of cultured Halobacterium sp.NRC-1 encapsulated in a salt crystal

Julia Petrocelli
I-80
Scotch packing tape and found objects from highway I-80. Dirt and debris concealed in a layer of scotch packing tape, enacted into movement, magnifies the road and its millions of travelers. Following a woman in the privacy of her 2001 Lexus.
Vivian Hou
flower of evil
mixed media image created with charcoal, oil pastel, airbrush, pen on paper, and 3D rendering engine. Inventing image-making techniques that intersect biological, material, and digital intelligences.
Marya Triandafellos
Quantum
digitally created image using AI and digital imaging software. The vibrant, chaotic, yet interconnectedness of the forms represents the often paradoxical and counterintuitive world of quantum mechanics.
exude
Ben Moren
drawing.garden
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Interactive web-based artwork. Viewers create a garden using emoji characters as they move their mouse around a ‘plot’ of dirt. As they unveil plants, flowers, and the occasional creature they are greeted by uplifting generative synthesized tones.
Jason J Ferguson
Being Nothing More…
CNC milled boulder made by 3D scanning and scaling a rock to the exact volume of the artist’s body, found to be 5,616.188 cubic inches, at age 38. The piece is an attempt to simplify and define existence as a specific and limited amount of calculable space.

Lisa Jamhoury
L'Entrée No. 1
Video featuring sculpture created with photogrammetry, motion capture, and a gaming engine exploring the desire to capture, understand, and keep unchanged the vital human body. Featuring movement by Hybrid Movement Company and sound by Matt McCorkle.

Luca Lee
Growth
3D animation that reflects on the passing of time from the perspective of a supertree. The work plunges us into a speculative future where all organic matter, including human beings, is extinct. The tree holds the samples of extinct species.
Nimrod Astarhan
Khazar Archeological Confabulations 010D
A cyanotype print of a confabulated archeological line drawing is rendered through a home-brewed AI trained on 3D objects excavated from the Khazar capital of Atil, reconnecting to the artist's lineage through their belief in the eternal blue sky.

Mathias Kessler
After The Sea of Ice
3D animation of the melting of Kasper David Friedrich's Iconic piece The Sea of Ice melting from 1824-2024 with climate data.

Samar Younes
Biomorphic Confluence: Speculative Interspecies Networks
Video synthesized through AI processes, employing image generation and motion synthesis to meld botanical datasets with imagined biotechnological entities, exploring liminal interfaces between digital and organic realms. This speculative interspecies network visualizes a fluid ontology where visceral, material intelligence and artificial cognition intertwine, evoking tactile sensations in a purely digital medium.
Jenn Kitagawa
On the Cloud
An analog observation of digital spaces and their overlap with nature, using familiar materials to emphasize tangibility in a disembodied environment. In tech, nature is often used to help explain the abstract places we inhabit online.

Aaron Alden
Sweven: An Intentional Misrepresentation of Collected Data
Excerpt of a generative audio-reactive TouchDesigner patch (w/music from Aaron’s album ‘Blackfeather’) drifting through Gaussian splat photogrammetry scans depicting dream-like memories of collected experience, including distortions & inaccuracies.

Lauren Klotzman
movement iv (allegro vivace)
One “movement” of a 4-part video “concerto” created with an analog modular video synthesizer in order to explore expanded notions of the term “painting” and the nature of durational visual composition.

Jullian Young
Resaerate
Experimental 3D animation comprised of 3D scans of various Colorado Front Range landscapes, 3D data visualization of air quality, and sonified data of windspeed collected from December 30th, 2021 during the Marshall Fire in Boulder County.

Jon Chambers
Approximations Of a Body Part
A machine learning experiment that takes custom model outputs trained on 3D body scans and uses them in other model inputs. After a few cycles, the resulting videos depict terrifying, seductive and uncanny distant echoes of the original body.

Jacklyn Brickman
Speculative Speciation: Honeycreeper
Animation created using AI to generate new Honeycreeper species descended from the extinct ones, highlighting what has been lost in the past, what continues to be lost in the present and may be lost for future generations. Created in collaboration with Dr. Sharon Gill.
Michael Borowski
The Wooden Beaver Archive Document 0638 (Marsh)
salt print of an AI-generated landscape depicting the marshes that surround the fictional mineral spring The Wooden Beaver"

Jordan Shaw
Reality Edits
A short film using video footage from Cape Breton Island, augmented with AI techniques, exploring digital disconnection, the evolution of 3D aesthetics, and how emerging technologies reshape perceptions of both physical and virtual realities.

Ty Bohm
Every Waking Hour is Electric
Video exploring a landscape, comprised entirely of GIFs, that shifts from dawn until to dusk in a compressed timeframe. It imagines a kind of post-natural world in which GIFs, as media which circulate online continuously emitting artificial light, become a stand-in for daylight.

Xinyi Zhang
Neural Grass Reveries
Looping video with sound containing plant-life glyphs channeled using generative AI. The piece explores the use of technology as a spiritual tool for connecting with the consciousness of non-human entities. Music by Telana.

Gregory Gangemi
Penobscot Mt Dinos
Digital video created using Zbrush, Mari, Maya, Houdini, Arnold and Nuke exploring realism and magic.

Patrick Stefaniak
____l_a_n_d_s_c_a_p_i_n_g____
This video uses the default assets in the Unity game engine for creating landscapes, mainly trees, skyboxes, water, and ground textures, as the basis for exploring what the game engine has to say about landscape.
GUSH
Melinda Hurst Frye
Offering 1
Image made using a flatbed scanner as a camera of fungi and their released spores. In the studio, the released spores visually map their path as they settle on the scanner’s glass, echoing the entangled relationship of the understory's ecology.
Space Type (Kevin Yeh, Lynne Yun)
Biolens
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Realtime shader imagining liquid acid as interactive digital codescapes, progressing through various periods of containment and interrogating our attempts at recreating and controlling complex natural phenomena.

Michael Trigilio
Five Songs of Magic, Milk, Space
Michael Trigilio designed , animated and composed music for this piece made during seven months of chemotherapy. Bodies, globules and foam underscore the strange and beautiful qualities of skin, flesh, and disease.

Angélica Piedrahita
Alfabeto
Screen recordings created with acoustic analysis exploring vocalizations of Green Parakeets, Red-crowned and Red-lored parrots, in comparison with the author's failed imitation attempts, focusing on cadence and visual connections to onomatopoeic descriptors.

Zander Porter
Emoji-bot/絵文字ボット
1-channel excerpt from 4-channel video-performance installation featuring ketia, Harald Stojan, & Annalise Van Even, exploring paradoxes of mediated yet totalizing synchronicity/sameness through choreographic vs. pre-/post-produced (queerer) temporalities

Mathias Chumino
THERAT05
Digital A/V: generative art, machine learning, 3D, creative code. Audio generated from synthesis, electromagnetic and field recording. It explores the digital representation of biological and synthetic creation through interspecies transformations.

Jiatong Yao
Rain On My Laptop
experimental video combining AR, 3D animation, AI to explore the metaphorical downpour of rain on a laptop, serving as a symbol for the complex and chaotic nature of digital resource management.

Shahira Hammad
Beams #2
A sequence from a post-human landscape, composed of 3D scans of geometries foraged from New York City.

Yvette Granata
Exo Gestus #2
ambient video series exploring the way that motion sensors incorrectly track my body. An amalgamation of the glitches that occur from tracking the artist's movements—"rather than correct it, I embrace the glitches of a body that cannot be captured."

Diana Sanchez
Machine Kinship, the impossible duet
In 1987 the Kauai ōō sang his final song. It was meant to be a duet, but as the last of his kind his song hangs in the air. The other half is forever lost. The last song was fed into a ML model meant for human voices. Instead, is learning and recreating the response.

Woo Haran
윤슬 (Ever-Changing)
video with filmed footage, animation, and digitally processed sound of a marimba and streaming water, creating an interesting contrast between the uninterrupted flow of natural water and the structured, computer-generated visuals.
Christopher M. Tandy
F4g M4gick Ch4rm (IWKYIYDI)
Wand amalgamated with computer remnant, vellum drawing, bone, quartz, bismuth, pyrite, mirror shard, copper wire, rusted nail and epoxy clay coded to shift paradigms, obliterate binary thinking and usher us into a balanced and synthesized, Queer existence.

Aaron Oldenburg
A Mass of Radiant Flies and a Body
Software created with original AI non-player character algorithms, and silhouettes traced from the results of AI text-to-image prompts, exploring decomposition and re-composition in an endless field activated by the sound of rain.
Samantha Olschan
$n@¢K/t!m£ (i said hi)
Digital Collage on Acrylic exploring consent, consumer culture, entitlement, and women’s rights. The images in the series draw from social media, art history, and digital culture by combining classical sculpture, tech iconography, digital or manufactured analog glitches, with crowdsourced conversations from dating apps and direct messages (DM).

Lee Tusman
Pennsyltucky
Excerpt of custom software simulation programmed in Love2d with original photographs and audio field recording. Pennsyltucky is an abstract artwork of infinite duration, part of a collection of generative simulations that I have written in the past six years. The name of this work references "the middle of Pennsylvania," both a place and a mindset.
John Vokoun
Algorithms in Entropy IX
Acrylic and oil over laser-cut panel. The computer drawing for this piece is a montage of vector drawings and glitch files originally created from a SCSI scanner. The series examines how patterns or structures that are present all around us through computer interfaces, file folder organizational structures, glitches reveal the underworkings of our screens and GUI’s.
Andres Manniste
Chaos
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looping web-based work in HTML that uses images, gifs, film clips and sound files to tell a series of stories from the past and present

Lauria Clarke
Breather II
a kinetic sculpture made from electronics, rubber, and fluid investigating what happens when attributes of living bodies are reflected by the non-living, questioning contemporary perceptions of aliveness and the natural world

Reginald Brooks
Numbers: Doubling Fractals fill the voids! Part 4
Video capture-manipulated kaleidoscope imagery (Acorn)-single acrylic painting "Woman With 28 Eyes"that in turn is a summation of number theory research on Mersenne Prime-Perfect Numbers and the role that a fractal sequence plays. Entanglement.
SEEP
Everest Pipkin
The Barnacle Goose Experiment
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abiogenesis idle clicker game, set in a world where spontaneous generation is commonplace. You play as a researcher studying the creation of new and living things out of raw and non-living matter where the only raw material for experimentation is that of your own body. Through the accretions of self, the slow learning of mechanical systems, and the simple duration of time, you must uncover the combinatory logic of spontaneous generation and make again a living world from a dead one.

Michelle Lee
(in)tangible being: a portrait of computer body
documentation of installation created with custom touch interfaces, silicone, Leap Motion, and TouchDesigner exploring self-conception blurred between physical and digital through everyday interactions with technology

Alina Nazmeeva
bug in my software
Multimedia installation pairing textile landscape with real-time AI-agent driven ecosystem simulation to draw a line from engineered lifecycle and DNA of silkmoth to the womxn-dominated textile labor and gendered biases embedded in AI development.
Iz Nettere
Memory schematic
Lenticular cyanotype print created using pigment-metabolizing organisms through a layered process of humidity and growth.. Developed in conversation with neuroscientist Ida Mommenejad to speculate on the shape of memory in neural networks that lack synapses yet display predictive faculties.
Tyler Williams
M oire no.2
mixed media Photo created with imaging Software, airbrush paint, and oil paint

Aurora Mititelu
Abel & I
documentation of interactive simulation created using a real-time avatar and a custom LLM agent, accessed through a phone within a physical installation. It explores ideas on autonomy through the artist’s relationship with Abel, the synthetic male version of herself.

¡wénrán zhào!
Thread in the Air
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electronic textile sculpture incorporating interactive projection on textiles. In the projection, a poem emulates the structure and movements of threads–it sways, folds, or tears–responding to the audience’s touch–to weave is to speak.
Brandon Barr
scroll
Reflective acrylic on digital canvas print. For Scroll you have to use the camera flash from your phone to view the reflective text. Once this happens, the piece lives on as a physical painting and a flattened digital file, both needing each other in order to complete the artwork.

Ursula Endlicher
The HTMLgardeness – Sowing HTML but Harvesting AI
AR walks and experiences triggered by scanning the bark of trees, a natural QR-code. A critical yet playful series, it features the character of The HTMLgardeness, reflecting on climate and systems, code and fragility, while offering AI-generated harvest.
Tyler Calkin
Social Pressure Sim: 2018 [62.1/17.5/20.4]
Digital image created with nCloth pressure simulation on a 3D model derived from motion capture data, using values from the percentages of internet traffic from humans, “good” bots, and “bad” bots in 2018, exploring the social pressures of interacting online with human and artificial actors.

Fangmeng Liu
The Seven Meters of My Vacillation
Installation and moving image based on Arduino and Processing, capturing the intangible vacillation of will by recording the decisions of quit smoking or smoke again, and thus mocking on the failure of will in a humorous sense while exploring the paradox of attempting to be continent that leads to akrasia, special credit to Alex Ma.
Dennis Delgado
Moonlight
Digital image created using Open Computer Vision, Python and Adobe Photoshop. Moonlight looks at the bias inherent in facial recognition systems. Using Open Computer Vision and the programming language Python, a facial detection algorithm was run on a series of films by directors of color. In this case the film is Moonlight by director Barry Jenkins.

Andrew Salomone
Default Cube Looping Animation Mechanism
a mechanical device made from fresh vegetables designed to animate the “default cube” in open-source 3D graphics software Blender. Vegetables are electrically conductive, allowing them to use a touchpad to create a looping animation.
Anna Christine Sands
Fallen High
digital screenshot exploring the ways familiar software design seeps into the collective unconscious, and takes on a life of its own. I examine and consider each layer of production through the entire process of making my digital collages, and occasionally those layers become an integral part of the finished piece.

Avital Meshi
GPT-ME
A durational performance with an AI-based Wearable exploring how GenAI intertwines with human identity. With this DIY wearable, the artist speaks GPT-generated words instead of sharing her own organic thoughts.

Yvonne Fang
Dream Field
documentation of interactive installation of an ecosystem simulation created with real-time AI image generation, exploring human role within ecological systems and ecological grief.

Amber Parris
botoxontology
Screen recordings are layered over their viewing locale as a narrator explores how technology allows us to both enhance our physical faces and to curate digital selves, blurring the boundaries between on and offline and performance and authenticity.

Yitao Yuan
How's it going, Fun Guy?
Portable installation and video created with bioelectronic signal collection and data visualization exploring communication between humans and fungi. Yitao Yuan brings fungi into human activities, recording their signals and visualizing them in real time.

Andrew Y. Ames
We Don't Need Another Algorithm
Wood, Resin, Copper, LEDs and a Microcontroller brought together using traditional woodworking, CNC machining, and programming to craft an animated shift key. “We don’t need another algorithm” explores user data and its ability to alter perceptions.
Iohanna Nicenboim
Conversation Starters
interactive sculpture that uses the metaphor of growing, to explore everyday (mis)understandings of AI. Failures and misunderstandings of AI are as important as explanations: they show the limitations of AI and let ppl negotiate trust.
FLOW

Adam Fung & Nick Bontrager (“drone beuys”)
x-ray specola
digital animation created using LiDAR scans of wax anatomical models at the La Specola natural history museum. LiDAR data is processed with generative noise used to gently disrupt the scan for undulation. Sampled audio was produced with a sensitive omnidirectional geophone to capture low-frequency vibrations.
Sam Jackson
Wet Opening
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Generative artwork leveraging a custom rendering engine built using Javascript / WebGL / HTML. Infinite duration, also presented as a 4k video excerpt. Emergent organic forms are suspended in tension with the schematization of the grid, evoking the systemization of life in the anthropocene.

S4RA
privacy-GrDN.info
digital animation that explores a hybrid emulation that deals with coding as the backbone structure of a semiotic container.
Arden Schager
Fields
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Multiplayer microsite reimagining the text input field as part of a community garden where participants can only type plant-based emojis. Fields explores notions of shared digital space, ambient computing, and the limits of symbolic language.

Colin Ives
Mud Maps
This project uses AI-generated video trained on footage of volcanic mud pools from Iceland. The process allows map shapes to emerge in the microcosm of the volcanic pool. Base code: Pix2Pix. NVIDIA Corporation: Ting-Chun Wang, Ming-Yu Liu, Jun-Yan Zhu. Modifications: JC. Tech workflow: Holly Newlands.

Michael Betancourt
Five Bodyscapes
These animations use generative glitches made by AI (LoRA) models interacting to cancel each other’s work that function as guide images (keyframes) for the animorph that produces the movie, in the process transforming the static AImages so they no longer appear in the finished movie.

Sara Bonaventura
Iconoplast 360
Interactive 360 degree animation with CGI of 3D scanned props from recycled plastic injection molding, exploring deep time, dark ecology and viscous postnatural matter. In collaboration with ZeroWaste backBO, FabLAb TV, Donald Dunbar.

Petra
About the other us
Digital performance created with Real-Time AI Face Tracking, Audioreactive Point Cloud and SuperCollider Synthesizer, exploring the intersection between the human and the digital through a cybernetic dance that redefines the authenticity of the body in the synthetic age.

Elina Zazulia
Vegemeral
Audiovisual project created with neural networks (GEN2), blending AI-generated visuals with fleeting botanical movements.
Melanie Olde
Fern
Hand-woven paper and monofilament cloth with the structure generated from plant growth model algorithms, processed and translated through digital applications, and woven using a loom into an emergent organic 3-dimensional form.

Ho Yi Dan
Ebbs and Flows
digital installation combining human interaction, sensors, and AI generated visuals, exploring movement as an interface for image creation, reflecting on the delicate balance between human-marine life and our shared vulnerabilities in climate change
Gabriele Walter
Murmuration/ It's like a droneshow #01
Video stills of starling swarms, zoomed, digitally arranged to an abstract new swarm. Inspired by swarm intelligence in nature, I investigate the risks of autonomous AI systems, their swarm behavior and the emergent patterns in collective actions.

Joshua Albers
Interference 01
Digital video loop created from manipulated 3D Gaussian splats of local plants and infrastructure. Contemplating the ways species shape their surroundings.

Ong Kian Peng
Sky River
3D Animation that imagines a future where climate change has radically transformed our landscape and the collateral damage it caused to the hydrological cycle.

Katina Bitsicas
Cyprinus carpio L.
Video created with layered overhead projector transparencies of microscopic imagery of glyphosate infected carp combined with water allowing the viewer to confront the mortality of the fish as they encounter the imagery at a larger-than-life scale.

Jan Swinburne
TIME BREATHES
moving image work derived from a still image of an audio waveform of my voice speaking the word TIME
Quin de la Mer
Heaven in a Wildflower
Using the phytogram filmmaking method, a desert wildflower petal provided the internal chemistry to create prints on outdated, undeveloped 35mm black-and-white film. This digital image explores a microcosm’s ability to echo the cosmos.

Adrian Pijoan
Epiphyte
Live visualization in Unreal Engine 5 created using bioelectrical signals from a plant connected to custom electronics within a laser cut enclosure exploring ideas of the interior dream life of plants and of technology created for nonhuman entities.

Wes Viz
Digitally Rewilding The Westfjords
In 'Digitally Rewilding the Westfjords' I explore the concept of creating an immersive 3D environment to reimagine the landscape and decolonize the local vegetation. Created using real-world satellite heightmap data. No AI was used at any point.

Sana Maqsood
Waves of Us: A Biofeedback Installation
Documentation of sonic experience that aims to focus on a unique moment when two human minds come together to create a multisensory experience using brainwaves data, this can only be created in this exact moment in life.
OOZE

Rita Raeva
(introduction to the field of) shapable matter
3D digital animation with sound exploring themes of vulnerability, large-scale production of ideas and concepts, a culture of recombination and hybrid experiences, many of which remain only in the virtual field and never become something real, yet have a meaningful agency.
Karen Ingram
Biogenetic Blooms: Collaborations with Genetically Modified Yeast
living artworks made with genetically modified S. cerevisiae, commonly known as “Baker’s yeast” on Petri dishes. Created with adapted liquid-handling robot to paint with the modified yeast. The colors include yeast engineered to express colored proteins from DNA of sea creatures, bacteria, and red and orange vegetables.

VOLUMES (Anna Oxygen and Fawn Krieger)
Mountains Meet the Heavens
a sonic and visual meditation on the reconciliation of geologic and technological time, the politics of presence and absence, media materiality and transmutation

Maria Trillidou
Abyssal
Initially hand-drawn, an ambiguous hybrid flora-fauna resembling a deep sea creature or otherwise, internal bodily microbe symbionts, yet only existing within a screen, alluding to the vastness of digital possibilities. Unigender, undefined, ambiguous and formally unclassified. The original image has been digitally passed by scanning and manipulated with imaging software.
Liz Trosper
MOTHER’S ROOM
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3D multiplayer interactive web-based exhibition and collaborative artwork hosted by NewArt.City that connects virtual space to variously imagined interpretations of body space. The concept synthesized art history, philosophy, the body and virtual artworks based on the idea of the first place.

Jonah King
Honey Fungus
An eco-erotic Virtual Reality Experience (VR) where users explore a mycelial network, interact with spores, and experience the orgasmic potential of soil and weather systems, blending AI-generated narratives with immersive digital environments. With AI-generated poetry by Sue Huang, audio by Anna RG and Frank Sweeny, voiceover by Helga Hansen, and software development by Pariah Interactive. Produced by the Hybrid Studio.

Nadja Reifer (Physadja) & Tina Frank
many headed (...)
documentation of installation created with slime mold cultures, synthesizers, and machine learning exploring interspecies incubation assemblages and human-more-than-human entanglements. Created in collaboration with Martin Zeindl, Andre Zogholy, Sofia González, Alexandra Kraler, and Alexandra Samandar.

Matheus Montanari
Reticulation
Digital video created with archival images of microcinematography, generative A.I, 3D modelling and macro-photography. The video explores the interconnection of life, art, and technology from a critical and decolonial perspective.

Tamara Johnson + Trey Burns
The Philosophy of Goo
Video essay combining first-person memoir, popular culture, and documentary footage to deconstruct the precarious nature of "goo," addressing body politics, feminine maintenance, family relationships, and artistic processes. A collaboration by Tamara Johnson and Trey Burns.
Jessica Swank
Cognitive Processing
A pigmented silicone cast of a 3D printed human brain, created with Tinkercad, exploring the impact of digital interference. The silicone is tinted to match the artist’s skin tone, and preserves the imperfections from the digital process.

Yukang Tao
ArtiPerception
animation exploring the intersection of scientific dogmatism and human sensation. The work questions the supremacy of scientific objectivity and delves into what lies beneath ― the essence of objects beyond scientific approximation.
Jacob Riddle
OnlyGANs
digital still from a collection of AI generated nudes created by training GAN on various NSFW subreddits. The work evokes questions such as: Are they erotic? Are the grotesques? Are they still bodies? Send nudes to help train my AI.
Justice Alexander Hager
The Pink School #1
digital image collage created with color manipulation and layering exploring the ways that we increasingly see the world through digital filters and how the world around us is increasingly adulterated by the byproducts of consumer capitalism

Netta Ofer
looking at looking at physarum polycephalum
timelapse video of physarum polycephalum (slime mold) growth with physarum polycephalum electrical resistance levels mapped to sound recordings of foraging.
Laura Stack
LIFE FORM 4
painting with Acrylic ink and gouache exploring the evolving definition of what constitutes "natural" in an age of bioengineering and alludes to the growth and mutation of fictional organisms, playing with the tension between organic and synthetic

The Ex-Utero Collective: Ionat Zurr, Cynthia White, and Cristin Millett
Midwives of the Afterbirth
Documentary video of placental endoscopic experiments in the laboratory

sarahsarahturnerturner
NFTs at the Beach
Video documentation of installation of web3 collection called "Consensual Hallucination Manifestation Oracle Deck," a video based oracle deck on the blockchain.
WhiteFeather Hunter
Lipstick
AI-rendered digital image created using Dall-E 2, prompted by the artist's mashup descriptors exploring hybrid more-than-human corporeal intimacy: pink ovulation slimy humanoid mushroom pair mycelium dirt connection alien realistic photo.
Danielle Siembieda
Post People Possibilities
mixed media sculpture created with wood, plastic, candy, small found objects, el wire, and ants. part of an ongoing Sci-Fi Art experience about the Anthropocene using bio art, maker technology, and toys.

Tristan Espinoza
The Oracular World
video that uses clips of infection and excerpts from Oswald de Andrade’s Manifesto Antropófago to re-narrativize AI as a cannibal technology